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Thread: Preview: GBuffers for TBGL

  1. #11
    thinBasic MVPs kryton9's Avatar
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    Re: Preview: GBuffers for TBGL

    Thanks Petr, I am so glad to finally see the "2001" monolith being hyperspaced to the moon.
    Just to make sure I am seeing what I should see. I see fractals background fluxing in and out and the black plane, but it is rotating while going through the wormhole in the foreground.

    Why would it work on nvidia cards and not on ati? Don't tell me they reverse 0 or 255 for alpha?
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  2. #12
    Super Moderator Petr Schreiber's Avatar
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    Re: Preview: GBuffers for TBGL

    Hi Kent,

    no idea, we would need one NVIDIA and one ATi engineer + well equipped torture room

    I noticed NVIDIA tends to extend behavior beyond the specifications, so for pro development, many people say it is more advantageous to pick ATi card, as they only implement what specification allows, so you get errors more easily.

    I need to examine the alpha sample, if there are not some crimes against specs


    Petr
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