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Thread: canvas example :)

  1. #1

    canvas example :)

    hello all.

    what the purpose do I have with canvas module ?

    my example I do it first time and wonder why I can use it if there are only a few commands for canvas module? Or I am understanding something wrong. it`s display beautiful things but like 2d pixel world

    [code=thinbasic]'' lydias canvas tb example

    uses "UI"

    ' -- ID numbers of controls
    Begin Const
    %cCanvasDB = %WM_USER + 500
    %btnClose
    %btnManipul

    %tAnimationTimer
    End Const

    dim smilegefix(225) as integer = 16711935,16711935,16711935,16711935,16766464,16766464,16766464,16760064,16760064,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16766464,16766464,16766464,16766464,16766464,16766464,16760064,16760064,16755968,16711935,16711935,16711935,16711935,16711935,16766464,16766464,16772864,16772864,16772864,16766464,16766464,0,16760064,16755968,16753920,16711935,16711935,16711935,16711935,16766464,16772864,0,0,16772864,16772864,16766464,16766464,0,16760064,16755968,16711935,16711935,16711935,16766464,16766464,16772864,0,0,16772864,16772864,16766464,16766464,16760064,0,16755968,16751616,16711935,16711935,16766464,16766464,16772864,16772864,16772864,16772864,16772864,16766464,16766464,16760064,0,16755968,16751616,16711935,16711935,16766464,16766464,16766464,16772864,16772864,16772864,16766464,16766464,16760064,16760064,0,16753920,16751616,16711935,16711935,16760064,16766464,16766464,16766464,16766464,16766464,16766464,16766464,16760064,16760064,0,16753920,16751616,16711935,16711935,16760064,16760064,16760064,0,0,16766464,16760064,16760064,16760064,16755968,0,16751616,16751616,16711935,16711935,16711935,16760064,16760064,0,0,16760064,16760064,16760064,16755968,0,16753920,16751616,16711935,16711935,16711935,16711935,16755968,16755968,16760064,16760064,16760064,16755968,16755968,0,16753920,16751616,16751616,16711935,16711935,16711935,16711935,16711935,16753920,16755968,16755968,16755968,16753920,16753920,16751616,16751616,16751616,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16751616,16751616,16751616,16751616,16751616,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935
    dim n, k,z,x,y as integer

    ' -- Create dialog here
    FUNCTION TBMAIN()
    LOCAL hDlg AS DWORD

    DIALOG New 0, "lydias Canvas example in double buffermode",-1,-1, 296, 186, _
    %WS_POPUP Or %WS_VISIBLE Or _
    %WS_CLIPCHILDREN Or %WS_CAPTION OR _
    %WS_SYSMENU Or %WS_MINIMIZEBOX, 0 To hDlg

    ' -- Place controls here
    dim cx, cy as long
    dialog pixels hDlg, 200, 200 to units cx, cy
    CONTROL ADD CANVAS, hDlg, %cCanvasDB, "", -55+cx+65, 32, cx,cy
    CONTROL ADD LABEL, hDlg, -1, "Double cigarette buffer"+$CRLF+"(draws all at once, no flicker and braindamage at all)", 5+cx+5, 5, cx, 40

    CONTROL ADD BUTTON, hDlg, %btnClose, "Click to close", 10+cx, 44+cy, cx-6, 14, CALL btnCloseProc
    CONTROL ADD BUTTON, hDlg, %btnManipul, "don't manipulate me", -120+cx, -50+cy, cx-8, 18, CALL btnManipulate

    DIALOG SHOW MODAL hDlg, CALL dlgProc

    END FUNCTION

    ' -- Callback for dialog
    CALLBACK FUNCTION dlgProc()

    ' -- Test for messages
    SELECT CASE CBMSG

    CASE %WM_INITDIALOG
    ' -- Put code to be executed after dialog creation here
    DIALOG SET TIMER CBHNDL, %tAnimationTimer, 10, %NULL

    CASE %WM_TIMER
    DIM tx, ty as long

    Canvas_Attach(cbhndl, %cCanvasDB, %true)
    DrawGraphics()
    Canvas_Redraw ' -- Needs this to sync

    CASE %WM_CLOSE
    ' -- Put code to be executed before dialog end here

    END SELECT

    END FUNCTION

    ' -- Callback for close button
    CALLBACK FUNCTION btnCloseProc()

    IF CBMSG = %WM_COMMAND THEN
    IF CBCTLMSG = %BN_CLICKED THEN
    ' -- Closes the dialog
    DIALOG END CBHNDL
    END IF
    END IF

    END FUNCTION

    CALLBACK FUNCTION btnManipulate()
    IF CBMSG = %WM_COMMAND THEN
    IF CBCTLMSG = %BN_CLICKED THEN
    dim a,b,c as integer
    a = 100
    b = 200
    c= a*b-19999
    msgbox 0, "earth quake st. andreas ground"
    msgbox 0, "result: " + c
    END IF
    END IF

    END FUNCTION

    Type PolyPoint
    x as single
    x1 as single
    y as single
    y1 as single
    count as single
    End Type

    dim pp as PolyPoint

    Type PolyArray
    xy(500) as PolyPoint

    'pa.count = 4 '---Indicate you need 4 vertex
    'pa.xy(1).x = x1 '---X1
    'pa.xy(1).y = y1-150 '---Y1
    'pa.xy(2).x = x1+150 '---X2
    'pa.xy(2).y = y1 '---Y2
    'pa.xy(3).x = x1 '---X3
    'pa.xy(3).y = y1+150 '---Y3
    'pa.xy(4).x = x1-150 '---X4
    'pa.xy(4).y = y1 '---Y4

    End Type

    dim pa As PolyArray

    Canvas_setpos (step x+50,y+40)
    Canvas_Polygon pa, rgb(0,50,255), RGB(5,128,255),%Canvas_FillStyle_Solid


    SUB DrawGraphics()
    DIM tx, ty AS LONG


    tx = 100+cos(gettickcount/100)*10
    ty = 100+sin(gettickcount/100)*10

    canvas_COLOR rgb(128, 255, 0), RGB(0, 0, 0)
    Canvas_Clear(rgb(0,0,0))
    Canvas_Box(tx-50,ty-50,tx,ty, 0, rgb(255, 0, 0), rgb(255,128,0),%Canvas_FillStyle_DiagonalCrossedLines )
    canvas_print "Ciao maria "+STR$(rnd(1,256))
    canvas_Color( 10,180)
    canvas_print " a tutti fatale fame !"+STR$(rnd(1,256))

    for x as integer =1 to 40
    for y as integer = 1 to 55
    z=rnd(1,2)
    Canvas_Line ((10,10), (160, 160), rgb(55,255,0))
    Canvas_Line ((0,0), (200, 200), rgb(255,0,0))
    Canvas_Line ((200,0), (0, 200), rgb(255,0,0))

    Canvas_Line ((x+10,y+10), (10+z, smilegefix(225)), rgb(0,50,255))
    Canvas_SetPixel x+50,y+50, rgb(120,50,255)
    ''Canvas_BitmapGetFileInfo

    next
    next

    END SUB[/code]

    I saw some example and tried this one for myself. "canvas_polygon pa" doesn`t work cause I have to check UDT handling again !

    bye, lydia
    Attached Images Attached Images
    hasta la vida

  2. #2

    Re: canvas example :)

    hi

    as "canvas_polygon" doesn`t work with help file example (UDT kind) I have tried to find a correct way for my canvas example. I did it !

    complete and correct version:

    [code=thinbasic]'' lydias canvas tb example

    uses "UI"

    ' -- ID numbers of controls
    Begin Const
    %cCanvasDB = %WM_USER + 500
    %btnClose
    %btnManipul

    %tAnimationTimer
    End Const

    dim smilegefix(225) as integer = 16711935,16711935,16711935,16711935,16766464,16766464,16766464,16760064,16760064,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16766464,16766464,16766464,16766464,16766464,16766464,16760064,16760064,16755968,16711935,16711935,16711935,16711935,16711935,16766464,16766464,16772864,16772864,16772864,16766464,16766464,0,16760064,16755968,16753920,16711935,16711935,16711935,16711935,16766464,16772864,0,0,16772864,16772864,16766464,16766464,0,16760064,16755968,16711935,16711935,16711935,16766464,16766464,16772864,0,0,16772864,16772864,16766464,16766464,16760064,0,16755968,16751616,16711935,16711935,16766464,16766464,16772864,16772864,16772864,16772864,16772864,16766464,16766464,16760064,0,16755968,16751616,16711935,16711935,16766464,16766464,16766464,16772864,16772864,16772864,16766464,16766464,16760064,16760064,0,16753920,16751616,16711935,16711935,16760064,16766464,16766464,16766464,16766464,16766464,16766464,16766464,16760064,16760064,0,16753920,16751616,16711935,16711935,16760064,16760064,16760064,0,0,16766464,16760064,16760064,16760064,16755968,0,16751616,16751616,16711935,16711935,16711935,16760064,16760064,0,0,16760064,16760064,16760064,16755968,0,16753920,16751616,16711935,16711935,16711935,16711935,16755968,16755968,16760064,16760064,16760064,16755968,16755968,0,16753920,16751616,16751616,16711935,16711935,16711935,16711935,16711935,16753920,16755968,16755968,16755968,16753920,16753920,16751616,16751616,16751616,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16751616,16751616,16751616,16751616,16751616,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935,16711935
    dim n, k,z as integer 'x,y

    ' -- Create dialog here
    FUNCTION TBMAIN()
    LOCAL hDlg AS DWORD

    DIALOG New 0, "lydias Canvas example in double buffermode",-1,-1, 296, 186, _
    %WS_POPUP Or %WS_VISIBLE Or _
    %WS_CLIPCHILDREN Or %WS_CAPTION OR _
    %WS_SYSMENU Or %WS_MINIMIZEBOX, 0 To hDlg

    ' -- Place controls here
    dim cx, cy as long
    dialog pixels hDlg, 200, 200 to units cx, cy
    CONTROL ADD CANVAS, hDlg, %cCanvasDB, "", -55+cx+65, 32, cx,cy
    CONTROL ADD LABEL, hDlg, -1, "Double cigarette buffer"+$CRLF+"(draws all at once, no flicker and braindamage at all)", 5+cx+5, 5, cx, 40

    CONTROL ADD BUTTON, hDlg, %btnClose, "Click to close", 10+cx, 44+cy, cx-6, 14, CALL btnCloseProc
    CONTROL ADD BUTTON, hDlg, %btnManipul, "don't manipulate me", -120+cx, -50+cy, cx-8, 18, CALL btnManipulate

    DIALOG SHOW MODAL hDlg, CALL dlgProc

    END FUNCTION

    ' -- Callback for dialog
    CALLBACK FUNCTION dlgProc()

    ' -- Test for messages
    SELECT CASE CBMSG

    CASE %WM_INITDIALOG
    ' -- Put code to be executed after dialog creation here
    DIALOG SET TIMER CBHNDL, %tAnimationTimer, 10, %NULL

    CASE %WM_TIMER
    DIM tx, ty as long

    Canvas_Attach(cbhndl, %cCanvasDB, %true)
    DrawGraphics()
    Canvas_Redraw ' -- Needs this to sync

    CASE %WM_CLOSE
    ' -- Put code to be executed before dialog end here

    END SELECT

    END FUNCTION

    ' -- Callback for close button
    CALLBACK FUNCTION btnCloseProc()

    IF CBMSG = %WM_COMMAND THEN
    IF CBCTLMSG = %BN_CLICKED THEN
    ' -- Closes the dialog
    DIALOG END CBHNDL
    END IF
    END IF

    END FUNCTION

    CALLBACK FUNCTION btnManipulate()
    IF CBMSG = %WM_COMMAND THEN
    IF CBCTLMSG = %BN_CLICKED THEN
    dim a,b,c as integer
    a = 100
    b = 200
    c= a*b-19999
    msgbox 0, "earth quake st. andreas ground"
    msgbox 0, "result: " + c
    END IF
    END IF

    END FUNCTION

    '' udt part ---------------------------

    Type PolyPoint
    x as single
    x1 as single
    y as single
    y1 as single
    xy as single
    End Type

    Type PolyArray
    xy(500) as long
    count as long
    x1(100) as long
    y1(100) as long
    End Type

    dim pa as PolyArray
    dim x1 as PolyArray
    dim y1 as PolyArray
    dim x as PolyArray
    dim y as PolyArray

    pa.count = 4 '---Indicate you need 4 vertex
    pa.xy(1) = x1 '---X1
    pa.xy(1) = y1-150 '---Y1
    pa.xy(2) = x1+150 '---X2
    pa.xy(2) = y1 '---Y2
    pa.xy(3) = x1 '---X3
    pa.xy(3) = y1+150 '---Y3
    pa.xy(4) = x1-150 '---X4
    pa.xy(4) = y1 '---Y4

    msgbox 0, "udt results hard stuff: " + pa.count
    '' pa.xy(1).x = x1 '--- doesnt work !!!

    Canvas_setpos (step x+50,y+40)
    Canvas_Polygon pa, rgb(0,50,255), RGB(5,128,255),%Canvas_FillStyle_Solid

    '' udt part fin ---------------------------

    SUB DrawGraphics()
    DIM tx, ty AS LONG


    tx = 100+cos(gettickcount/100)*10
    ty = 100+sin(gettickcount/100)*10

    canvas_COLOR rgb(128, 255, 0), RGB(0, 0, 0)
    Canvas_Clear(rgb(0,0,0))
    Canvas_Box(tx-50,ty-50,tx,ty, 0, rgb(255, 0, 0), rgb(255,128,0),%Canvas_FillStyle_DiagonalCrossedLines )
    canvas_print "Ciao maria "+STR$(rnd(1,256))
    canvas_Color( 10,180)
    canvas_print " a tutti fatale fame !"+STR$(rnd(1,256))
    dim x,y as integer

    for x = 1 to 40
    for y = 1 to 55
    z=rnd(1,2)
    Canvas_Line ((10,10), (160, 160), rgb(55,255,0))
    Canvas_Line ((0,0), (200, 200), rgb(255,0,0))
    Canvas_Line ((200,0), (0, 200), rgb(255,0,0))

    Canvas_Line ((x+10,y+10), (10+z, smilegefix(225)), rgb(0,50,255))
    Canvas_SetPixel x+50,y+50, rgb(120,50,255)
    ''Canvas_BitmapGetFileInfo

    next
    next

    END SUB[/code]

    udt kind like


    [code=thinbasic]'Canvas_polygon pa.xy(1).x = x1 [/code]

    '--- doesnt work !" really as help file about canvas_polygon says. - Anybody can say why ?

    Look at my script, I have done another way. I am not sure if the canvas_polygon pa was built as I don`t see it at canvas scene but the code is correct, I think so.

    http://community.thinbasic.com/index...;topicseen#new

    saludos, lydia
    Attached Files Attached Files
    hasta la vida

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