Hi tB users,
Is it possible to draw vector graphics with OpenGL. By that, I mean graphic primitives like simple lines, rectangles, ellipses, circles etc.
onto a 3D surface. (2D primitives on top of a 3D surface) I don't know much about OpenGL capabilities. So before I scour the docs, I was hoping to get a quick answer. Perhaps one has to use windows GDI. If so, can the GDI be drawn on top of a OpenGL surface.? Perhaps someone can point me in the right direction.
Thanks
May all your thinBasic endeavors be successful.
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