Search:

Type: Posts; User: misthema; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.00 seconds.

  1. Thread: Models

    by misthema
    Replies
    96
    Views
    65,820

    Re: Models

    Hi Petr! ^^

    We're using Blender 2.49. Haven't heard about 2.5 beta yet.. o_O'7
    I'm making the textures today and will update in new thread when ready. =)



    ~misthema
  2. Thread: Models

    by misthema
    Replies
    96
    Views
    65,820

    Re: Models

    Muahhah! I am evil, and I make this bump. =)

    I'm alive, as you can see. We made a new model with my friend (I mean, my friend made this while I was shouting instructions and opinions to him, and...
  3. Re: FBGFX module for thinBasic, to handle 2D graphics

    Hi,

    I'm working with the bitmap handling at the moment. I'm trying to make it as simple as I can, so you don't have to work with it so much (it's really hard to handle bitmaps in FB (imo), so...
  4. Re: FBGFX module for thinBasic, to handle 2D graphics

    Ok... Maybe I really should continue with this.. Thanks Petr. :)

    Also there's an update coming soon! I've changed few command names and made more commands. :)
    I'll let you know!

    Thanks,...
  5. Re: FBGFX module for thinBasic, to handle 2D graphics

    Hi,

    reading Abraxas's posts, this module feels like it's useless. If TBGL is able to do what this module does, why should I develop it?

    I've thought that I'll make new 2D module from other...
  6. Re: FBGFX module for thinBasic, to handle 2D graphics

    Michael,

    I don't think so, becouse FBGFX creates its own window and viewport where it draws everything.
    Or did I miss what you ment?

    Bye,
    misthema.
  7. Re: FBGFX module for thinBasic, to handle 2D graphics

    I have to use the "q" key, becouse I haven't figured out how can I use ESCAPE in FBGFX_InKey function. Maybe I'll make it work with scancodes and make equates for them.

    Bye,
    misthema.
  8. Re: FBGFX module for thinBasic, to handle 2D graphics

    Hi,

    thanks Eros. That might be better to do some of those functions straight to the module.
    I still made it go faster (smaller loop):

    'Plasma-like effect with FBGFX
    uses "FBGFX"

    Dim w,h As...
  9. Re: FBGFX module for thinBasic, to handle 2D graphics

    Hi,

    I'm a bit worried about the speed.. The next plasma-like example runs very slow at higher resolution on my computer.
    Could you guys test this and say is it slow or not.


    'Plasma-like...
  10. Re: FBGFX module for thinBasic, to handle 2D graphics

    Thanks everyone!

    Good ideas Abraxas. I might do so. :) I'll let you know more as soon as possible!

    Thanks again,
    misthema.
  11. FBGFX module for thinBasic, to handle 2D graphics

    Hi,

    I started developing FBGFX right away, when Eros gave me the full source to it.
    I've now added few commands to it, and it works nicely. :)

    Here's an example code what it looks like:

    ...
  12. Replies
    6
    Views
    8,211

    Re: 2D module in/for thinBasic

    Hi,

    thanks Eros! I'll check out that source when I come back from hospital and maybe I'll continue the development, if there's no one else developing it.
    I could say; whatta wonderful chance to...
  13. Replies
    6
    Views
    8,211

    2D module in/for thinBasic

    Hi,

    I was wondering is there any 2D modules for thinBasic that handles primitives, such as Dot, Line, Circle and Box for example.
    If some knows a good lib like SDL, could someone make a module...
  14. Replies
    1
    Views
    971

    Code -> HTML exporter

    Hi,

    I would like to have an exporter to thinAir, that exports the active code from editor to HTML with syntax colors.

    Thanks,
    misthema
  15. Replies
    1
    Views
    2,801

    Does M15 format support model's bones?

    Hi,

    I was here thinking that, does M15 format support bones that can be made with blender (I have newest version 2.45).
    And are there other 3D model formats that TBGL supports?
  16. Thread: Models

    by misthema
    Replies
    96
    Views
    65,820

    Re: Models

    Hi,

    thanks for comments! I haven't figured out the name yet and I think I'll put some textures first so I know how to name it (for bad or good name). And I think I'll sculp some nice details on...
  17. Thread: Models

    by misthema
    Replies
    96
    Views
    65,820

    Re: Models

    Hi,

    I've now started to learn Blender and I managed to make a simple spaceship.
    It's not that cool, but I'm satisfied with it (it's still my first model!). ^^

    I think I might tweak it a bit...
  18. Thread: Models

    by misthema
    Replies
    96
    Views
    65,820

    Re: Models

    Hi,

    wow.. You sounded like a professional when you said it tooked only 2 hours to make. :)
    I can only use Blender, becouse I don't have that kind of money to buy those softwares. :/
    But Blender...
  19. Thread: Models

    by misthema
    Replies
    96
    Views
    65,820

    Re: Models

    Omg!

    These are very beautyful spaceships! If I just could make something that cool... :'(

    How long does it take to make those?

    (Sorry for posting very old topic. The spaceships just were so...
  20. Replies
    6
    Views
    1,644

    Re: TBGL_EntityMove2??

    Thanks Petr!

    I just realized that myself.. But, you were quicker :P
  21. Replies
    6
    Views
    1,644

    Re: TBGL_EntityMove2??

    Aaah.... Thanks Petr!

    I red the function descriptions from EntityPush and EntityMove, just wasn't sure does that EntityPush work like needed. :P
  22. Replies
    6
    Views
    1,644

    TBGL_EntityMove2??

    Hi Petr,

    I would like to suggest a function, that will move entity forward on its angle, that you don't have to calculate them all by yourself (good for those who aren't that good in math).
    ...
  23. Replies
    9
    Views
    5,189

    Re: TBGL_EntityGetPos

    Oh my god! Thank you all so much!

    Now I got it working properly and I can continue with it! Yay! \o/
  24. Replies
    9
    Views
    5,189

    Re: TBGL_EntityGetPos

    Hi,

    I don't think that there's that kind of function, but I found this, that does the same, but backwards: TBGL_Pos3DtoPos2D( x, y, z, px, py )

    It changes 3D position co-ordtinates to 2D and I...
  25. Replies
    9
    Views
    5,189

    Re: TBGL_EntityGetPos

    Hi,

    thanks Michael. :)

    I got that problem fixed, it works now. But now I have another problem... :D
    How can I get my object to point at mouse?

    I think the problem is that mouse has 2D...
Results 1 to 25 of 26
Page 1 of 2 1 2