Sounds like a good idea, though I'm not sure if anyone else will make my mistake :lol:
I'm glad that there was no problem with thinAir. In fact it has turned out to be one of the better...
Type: Posts; User: Intio; Keyword(s):
Sounds like a good idea, though I'm not sure if anyone else will make my mistake :lol:
I'm glad that there was no problem with thinAir. In fact it has turned out to be one of the better...
Grrr!
How could I have missed that? :oops:
That's all it was Eros. The only thing I can think of is that I installed v1.7.6 very soon after a backup restore (and forgetting the default...
I'm afraid that doesn't change anything either. Anything I do to the code, whether modifications or deleting sections of it, has no affect whatsoever on the output.
I have even tried checking that...
Ahh, now that explains why, when testing Ocai (made using Basic4GL), I found that whenever I tried testing on Intel integrated GPU computers the AA never quite looked right. It always seemed like it...
I have a vague memory of reading a discussion (not on these forums) where anti-aliasing with thinBasic was mentioned.
Perhaps this was meant as OpenGL functionality which may be included in TBGL...
Every time I update a version of thinBasic, and go into the thinAir editor, I find that I have to re-save any file I wish to work on.
What I mean by this is that if I load up a file I was working...
Downloads fine now, I just took the single 1.2M file.
Thanks for putting it up for me Petr, this is what I was after.
Hi Petr!
Firstly, sorry for taking a while to respond.
I'm aware that the PDF file you are currently working on is not yet finished, though I have enjoyed reading the most recent installment.
...
Petr:
I was wondering if your TBGL help file has been converted to HTML format as with the other tB help files?
The CHM file does not work for me (issues running Gecko under WINE haven't been...
Thanks for the swift and comprehensive reply Petr!
;D
Here is a listing of the "tilesforplatformer.tbasic" file from the 1.6 bonus pack:
'
' Simple grid rotation, v2
'
Uses "TBGL"
Great subjects handled in this issue. ;)
I actually found a copy of issue one on my HD a few days ago, and wondered if there was going to be another...
... lets hope the journal goes on and on.
Thank you for the explanations ISAWHIM and Petr. That's not a platitude - I genuinely find all this detail interesting.
As I said, it looks like I'll pay more attention to Abraxas's code ;D
Everything is working now as it should, thanks Abraxas and Petr!
P.S. One thing I did notice, when I use the GetPixelInfo command on one graphics chipset I get a slightly innacurate result; the...
You're right, I didn't make my request clear in the original post - though Abraxas has provided me with a very useful code snippet that I will be sure to study in future.
I'll give your example a...
Thanks Abraxas.
That was essentially what I asked for, but I think I should have phrased my question differently. I'd rather load a texture and display it off-screen and then read the pixels...
Does anyone have documentation or examples for the thinBasic command (getPixel?) which reads through a BMP and can store the RGB value of each pixel into an array?
I don't need it for any special...