Hi all
Is it possible to compile thinbasic scripts into an .EXE with anything other than the bundle feature..
The reason i ask is my application has a large texture library which makes things...
Type: Posts; User: Macros The Black; Keyword(s):
Hi all
Is it possible to compile thinbasic scripts into an .EXE with anything other than the bundle feature..
The reason i ask is my application has a large texture library which makes things...
Nah my bad i posted without trying more....
Ended up i was just calling hwnd instead of hdlg...changed it ....problem solved...
thanks for the tips as well..
i tried the script you posted and no success...
it exports an empty image....
i will keep trying to get it working but for now i am using the first script you posted...
Sorry about the c++ script
i cannot get the rest of the files to upload...keep getting server time out error....
The original c++ script is from the resources of Addison Wesley OpenGL SuperBible...
Hi
I have a few questions regarding image output from a tbgl/opengl window... i have been looking into this and it does seems quite possible..
1..I want to save an image in tga format....
2..I...
Hi again
By good quality image i mean a non realtime rendered anti-aliased image like the image output from applications like pov-ray...
I would like to be able to output images from a...
****************************POST HAS BEEN UPDATED*****************************
I have managed to get the normals working on the both the 2d and 3d versions of tree generator so thats no longer a...
Hi again
firstly thanks for the kind words Eros, its good to get some feedback....
Also thanks to Petr for the modification of this script to get a continuos mesh branch working...
The...
Hi again
Yeah i figured that out after posting....
Sorry about the bad zip organization.....i zipped the wrong file so all includes and script had not been changed.....
Anyway here's my...
:aikido:
just cause it looks cool...!!!
hi again
i have had a go at getting the textures working and this is what i have come up with
The modified version of lib_TriangleBuffer and Cmeshtree(3) are posted below as TEX TREE.zip
i...
Thankyou!!Thankyou!!Thankyou!!
this is exactly what i was aiming to do....
The next step is texture's and then getting OBJ export working
Shouldn't be too difficult.....lol...
Would i just be...
Thanks for the example script....
This has shown me what i need to do and i have begun on continuos mesh...
one question though
Can the vertex data generated with tbTriangleBuffer_AddVertex
be...
yeah sorry about last post......
just let things get the better of after really bad day...
the script i have been using is posted below with the UI , obj export script is also included...
i...
I think i might just give up!!
I was hoping to finish this project but i cannot see it happening...theres just to much that just will not work...(or i cant get it to work)
I am not trying to be...
No rush
i need to learn for myself how to get this done and i think the tutorials will be the key.
Its just a matter of figuring out how to implement the nodes and then convert the coords and...
the tutorial has made one thing clear to me
Your original tree generation code is already set up to implement this approach..
I think that there are aspects of the qbasic script that could be...
Firstly i will say that i am not trying to start again on the tree generator with what i am proposing in this post.
I am just throwing an idea out there to get your thoughts on it..
I have been...
another suggestion for the website / thinbasic / tbgl
How about picking the best and most informative of the posts in the forums and using them to create online tutorials that are updated say .......
Hi again
I am still trying to get the continous mesh working however..........
More Questions
1....The calculation of x,y,z and storing to an array is just positioning and rotation , NOT the...
I have tried to implement the approach you have described and cannot get it to work.
I have looked at the article you linked to and found it to be informative and helpful(but still i mess things...
Hi again
Thanks for the tips (again)
Just wondering if you could post an example of "instant transform" matrix?
I am just not that sure of what transforms to perform and where to perform them.
...
hi again
You said
Does this mean that i basically create custom functions for My_PushMatrix, My_PopMatrix, My_Rotate, My_Translate and then call them when creating vertices.
for example if i...
Thanks for the tips Petr.
I am thinking that the smoothing and cube method sounds good but isnt really the best option.
Regarding "dislike math around matrix multiplication"
Never really thought...
I am looking into the continuos mesh idea at the moment but
keep getting confused(trying to get to far ahead of myself as usual)
So i am going back to the start to try and incorperate the continuos...