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  1. Creating .exe from thinbasic scripts

    Hi all
    Is it possible to compile thinbasic scripts into an .EXE with anything other than the bundle feature..
    The reason i ask is my application has a large texture library which makes things...
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    Re: Tga image save

    Nah my bad i posted without trying more....
    Ended up i was just calling hwnd instead of hdlg...changed it ....problem solved...
    thanks for the tips as well..
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    Re: Tga image save

    i tried the script you posted and no success...
    it exports an empty image....
    i will keep trying to get it working but for now i am using the first script you posted...
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    Re: Tga image save

    Sorry about the c++ script
    i cannot get the rest of the files to upload...keep getting server time out error....
    The original c++ script is from the resources of Addison Wesley OpenGL SuperBible...
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    Tga image save

    Hi
    I have a few questions regarding image output from a tbgl/opengl window... i have been looking into this and it does seems quite possible..

    1..I want to save an image in tga format....

    2..I...
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    Re: Is OBJ or 3ds export possible ?

    Hi again

    By good quality image i mean a non realtime rendered anti-aliased image like the image output from applications like pov-ray...
    I would like to be able to output images from a...
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    Re: Is OBJ or 3ds export possible ?

    ****************************POST HAS BEEN UPDATED*****************************

    I have managed to get the normals working on the both the 2d and 3d versions of tree generator so thats no longer a...
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    Re: Is OBJ or 3ds export possible ?

    Hi again
    firstly thanks for the kind words Eros, its good to get some feedback....

    Also thanks to Petr for the modification of this script to get a continuos mesh branch working...


    The...
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    Re: Is OBJ or 3ds export possible ?

    Hi again



    Yeah i figured that out after posting....
    Sorry about the bad zip organization.....i zipped the wrong file so all includes and script had not been changed.....
    Anyway here's my...
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    Re: New forum features

    :aikido:
    just cause it looks cool...!!!
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    Re: Is OBJ or 3ds export possible ?

    hi again
    i have had a go at getting the textures working and this is what i have come up with

    The modified version of lib_TriangleBuffer and Cmeshtree(3) are posted below as TEX TREE.zip

    i...
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    Re: Is OBJ or 3ds export possible ?

    Thankyou!!Thankyou!!Thankyou!!
    this is exactly what i was aiming to do....
    The next step is texture's and then getting OBJ export working
    Shouldn't be too difficult.....lol...

    Would i just be...
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    Re: Is OBJ or 3ds export possible ?

    Thanks for the example script....
    This has shown me what i need to do and i have begun on continuos mesh...
    one question though
    Can the vertex data generated with tbTriangleBuffer_AddVertex
    be...
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    Re: Is OBJ or 3ds export possible ?

    yeah sorry about last post......
    just let things get the better of after really bad day...

    the script i have been using is posted below with the UI , obj export script is also included...
    i...
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    Re: Is OBJ or 3ds export possible ?

    I think i might just give up!!

    I was hoping to finish this project but i cannot see it happening...theres just to much that just will not work...(or i cant get it to work)

    I am not trying to be...
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    Re: Is OBJ or 3ds export possible ?

    No rush
    i need to learn for myself how to get this done and i think the tutorials will be the key.

    Its just a matter of figuring out how to implement the nodes and then convert the coords and...
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    Re: Is OBJ or 3ds export possible ?

    the tutorial has made one thing clear to me
    Your original tree generation code is already set up to implement this approach..

    I think that there are aspects of the qbasic script that could be...
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    Re: Is OBJ or 3ds export possible ?

    Firstly i will say that i am not trying to start again on the tree generator with what i am proposing in this post.
    I am just throwing an idea out there to get your thoughts on it..

    I have been...
  19. Re: Suggestions for website and/or forum

    another suggestion for the website / thinbasic / tbgl

    How about picking the best and most informative of the posts in the forums and using them to create online tutorials that are updated say .......
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    Re: Is OBJ or 3ds export possible ?

    Hi again
    I am still trying to get the continous mesh working however..........
    More Questions
    1....The calculation of x,y,z and storing to an array is just positioning and rotation , NOT the...
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    Re: Is OBJ or 3ds export possible ?

    I have tried to implement the approach you have described and cannot get it to work.
    I have looked at the article you linked to and found it to be informative and helpful(but still i mess things...
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    Re: Is OBJ or 3ds export possible ?

    Hi again
    Thanks for the tips (again)
    Just wondering if you could post an example of "instant transform" matrix?

    I am just not that sure of what transforms to perform and where to perform them.
    ...
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    Re: Is OBJ or 3ds export possible ?

    hi again

    You said


    Does this mean that i basically create custom functions for My_PushMatrix, My_PopMatrix, My_Rotate, My_Translate and then call them when creating vertices.
    for example if i...
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    Re: Is OBJ or 3ds export possible ?

    Thanks for the tips Petr.
    I am thinking that the smoothing and cube method sounds good but isnt really the best option.

    Regarding "dislike math around matrix multiplication"
    Never really thought...
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    Re: Is OBJ or 3ds export possible ?

    I am looking into the continuos mesh idea at the moment but
    keep getting confused(trying to get to far ahead of myself as usual)
    So i am going back to the start to try and incorperate the continuos...
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