Search:

User: efly2020; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. Replies
    2
    Views
    2,053

    UDT in WITH as a subscript

    It would be nice if a UDT variable in a WITH could be
    a used as the subscript of an array.

    this -->

    WITH NetworkNode(NetNodeNdx)
    .PartnerNodeNum += 1
    ...
  2. Replies
    4
    Views
    3,887

    Re: How to get GetKeyboardState ?

    Your demo is very good.

    The least external calls to user32.dll is the goal and
    that is why using one call that fills 256 bytes is better
    than a few separate calls to GetAsyncKeyState.

    For me,...
  3. Replies
    4
    Views
    3,887

    Re: How to get GetKeyboardState ?

    Thanks!

    I do not know how tbgl_GetWindowKeyState works internally and
    GetKeyboardState always worked best for me when using other
    programming languages, and tbgl_GetWindowKeyState did not work...
  4. Replies
    4
    Views
    3,887

    How to get GetKeyboardState ?

    I very much greatly prefer to use GetKeyboardState for getting
    the status of keys in a game.

    I could not get GetKeyboardState to work using either a byte array
    or a string.

    Using thinBasic, I...
  5. Replies
    34
    Views
    20,628

    Re: thinBasic beta 1.7.8.0

    Thanks so much for the new ways to define variables.
    It makes defining nicer.

    :comp5:
  6. Replies
    1
    Views
    463

    ErrorReport [ mode ]

    The following is a new error handling command suggestion so users
    can send the log file in an email to the program author.


    ErrorReport [ mode ]


    ParametersType Optional Meaning
  7. Replies
    38
    Views
    20,447

    Re: Application for thinBasic startup

    When selecting 'thinBasic sample scripts' and then a directory is selected,
    there is no Back button to be able to easily get to other directories with
    sample scripts. :cray:
  8. Replies
    2
    Views
    1,244

    error - FOR with no nStop

    ' prescan of FOR not finding missing second numeric expression
    Uses "TBGL"
    dim jk as long
    dim hWnd as dword = tbgl_CreateWindowEx("FOR nStop demo", 128, 128, 32, %TBGL_WS_WINDOWED)
    ...
  9. Replies
    38
    Views
    20,447

    Re: Application for thinBasic startup

    :beta: A small suggestion: the "Intro Tutorial" needs a 'Go back one page' button.
  10. Replies
    10
    Views
    65,489

    Re: File_Open (Random) Question

    Thank YOU.
    I needed those.

    Ralph
  11. Replies
    1
    Views
    2,298

    TBGL window resizing demo

    I ammaking a program which begins as a menu to
    various games which use different window sizes.

    I wanted to ask the resident experts if this demo uses
    the best way to change window sizes when...
  12. Replies
    7
    Views
    7,718

    Re: What PowerBasic can do

    Duhdang!

    Having any artistic ability helps in creating software.

    All of my software looks like something from the days of DOS.
  13. Replies
    16
    Views
    7,928

    Re: How is drawing a sprite done ?

    Thanks M. C. for the speed tip and also for the spritemap math information.
    I have been busy and this helps me to return to game coding mode. :escribe:

    And for more speed and ease of game...
  14. Replies
    5
    Views
    3,558

    Re: email address showing

    I am guessing that letting a member see that person's email
    somehow makes it easier to run the forum, but thanks for the
    pictures of what others see. I am already feeling better!
  15. Replies
    16
    Views
    7,928

    Re: How is drawing a sprite done ?

    @Michael C.

    Much thanks.

    @Michael H.

    I only need simple sprite commands such as scaling and rotation and collision detection;
    but fancy things would be nice such as flip and reverse....
  16. Replies
    5
    Views
    3,558

    email address showing

    I have "Hide email address" checked in "Account Related Settings"
    but it shows on my forum message entries. Do I need to change
    another setting somewhere?

    Ralph
  17. Replies
    16
    Views
    7,928

    Re: How is drawing a sprite done ?

    I need some help from a TBGL genius because I can't understand what
    the problem is with my menu print code. I want to print a menu using
    a sprite map font which can be printed on any background...
  18. Thread: too many with

    by efly2020
    Replies
    6
    Views
    3,140

    Re: too many with

    Maybe introduce a command:

    BreakWithIterateFor

    :lol: :lol: :lol:

    Ralph
  19. Thread: too many with

    by efly2020
    Replies
    6
    Views
    3,140

    too many with

    thinBasic reports an error if an array is defined with more than 3 subscripts;
    so I redid the code by switching to arrays of User-Defined Data Type.

    thinBasic is reporting an error of "too many...
  20. Replies
    16
    Views
    7,928

    Re 4: How is drawing a sprite done ?

    Hi Michael,

    Your sprite demo caused me to see that a sprite map could
    be done in TBGL. A sprite map would be nice if the number
    of Texture Indexes were becoming scarce.

    A sprite map demo has...
  21. Replies
    63
    Views
    57,824

    Sticky: Poll: Re: New thinBasic slogan

    I finally thought of a slogan I liked.

    -------------------------------------------
    Fast, efficient, streamlined programming:

    thinBasic...
  22. Replies
    9
    Views
    6,986

    Re: Copy and paste from the Help Manual

    Using Ctrl-C or the context menu acts the same.

    I am using 1.7.5.0 and pasting to a standard txt file is no problem
    but nothing will paste to an rtf file.

    Notepad works fine but a Wordpad doc...
  23. Replies
    9
    Views
    6,986

    Copy and paste from the Help Manual

    Copying and pasting text from the help manual to an editor does not seem to work.
    This would be nice to be able to do.

    Thanks.
    Ralph
  24. Replies
    16
    Views
    7,928

    Re 3: How is drawing a sprite done ?

    I never would have thought to try width + 1 (0..width) and height + 1 (0..height)
    with TBGL_RenderMatrix2D but it works!
    With the changes to TBGL_TexCoord2D and TBGL_Vertex the sprites are looking...
  25. Replies
    9
    Views
    3,904

    no error reported for extra end if

    Hi. Strange combination makes error not found when an error should be found.


    ' using thinBasic 1.7.0.0

    ' no error produced when running but error should be produced

    USES "Console"
    ...
Results 1 to 25 of 39
Page 1 of 2 1 2