Re: PDF manual for TBGL ?
Hi Mike,
thanks.
Well, I reserve the final word for me, but it is easy to forget some important detail ( as author I presume some things evident ).
For easy reference I will add alphabetical index of function in the end, so commands will be grouped both by functionality (as now, in chapters) and also searchable via that index.
Petr
Re: PDF manual for TBGL ?
hello
yes Petr this is a great Guide, a user friendly Guide to TBGL module, by the way i have tried some examples from different languages in the:
http://nehe.gamedev.net/data/lessons....asp?lesson=03
vb6 + perl + Realbasic +Euphoria , and i have found it is very difficult for me as a newbie, so i retrograde to thinbasic tbgl it is more friendly and suitable for begginers and prof. alike.
thank you
Re: PDF manual for TBGL ?
Hi Zak,
thanks a lot! :)
I am happy TBGL serves you well, this work in progress full TBGL manual will feaure more indepth information (but not too much to confuse), it will show more how things are linked together. It will take some months to complete, but should serve well both as reference guide and "behind the scenes".
NeHe tutorials are thing I started OpenGL with some years ago, Matthew converted them to ThinBasic here:
ThinBasic NeHe
... so maybe you could find them interesting too. Window management is done mostly via TBGL, so nothing complicated.
Petr