Ken observation seems very clever!!
Left falling down seems compatible with hearth rotation due to centrifugal force. But I'm not an expert.
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Ken observation seems very clever!!
Left falling down seems compatible with hearth rotation due to centrifugal force. But I'm not an expert.
Yes,
Kent is very close, I think.
But try to create object like that:
You will see just thin edge :) of the object ( it is rotate 90° around Y axis ).Quote:
%SPH_UPPER = SphereBody_Create( 2500, 0.25,0, 0.0, 0.0 )
%SPH_LOWERRIGHT = SphereBody_Create( 2500, 0.25,0, 1.0, -1.0 )
%SPH_LOWERLEFT = SphereBody_Create( 2500, 0.25,0, 1.0, 1.0 )
%SPH_LOWESTRIGHT = SphereBody_Create( 2500, 0.25,0, 2.0, -0.5 )
%SPH_LOWESTLEFT = SphereBody_Create( 2500, 0.25,0, 2.0, 0.5 )
%SPH_LOWESTLEFT2 = SphereBody_Create( 2500, 0.25,0, 3.0, 1.0 )
%SPH_LOWESTRIGHT2= SphereBody_Create( 2500, 0.25,0, 3.0, -1.0 )
%SPH_LOWER = SphereBody_Create( 2500, 0.25,0, 4.0, 0.0 )
So now I would presume it would fall as-is again counter clock wise, to the left.
But it will fall rotating around "new" axis ( before Z, now X ).
;)
Petr
Petr, you just moved the camera from the front to the side. Still the WORLD and model are working the same way, it fell to its side relative to the world not the camera :)
Anyways my observation was more of a joke, I think you guys nailed it earlier...
It's got to be using singles as you guys mentioned earlier. That is funny because we had that discussion about singles and doubles it is funny how the computer uses them and unless you TELL it use this resolution... it makes up numbers and that delayed fall, seems to be that rounding off of numbers in the very small value ranges.
Hi Kent,
I really rotated the object ( its coordinates are different ), not the camera, although it looks like that!
It is like the orignal thing would make a step left, turning about 90°.
So "North, South, East, West" are the same in both cases.
Thanks,
Petr