SmartTexture - unit for texture loading
Hi guys,
loading PNG is long time on the list, so why not provide it now, with help of thinBasic unit?
Where is the code?
https://github.com/petrSchreiber/SmartTexture
How can I use it?
Please note the current implementation is in pre-release phase, targetted at testing.
You can grab the files from releases page.
How difficult it is to use?
Not much :) After you download the includes, it can be as simple as:
Code:
#include "smartTexture.tbasicu"
...
dim t as smartTexture
t.FromFile("C:\myImage.png")
t.Make(1, %TBGL_Tex_MipMap)
Petr