Petr, I understand what you are saying and it is a good idea, but in my recent readings...
I read where there is a way you can take a non power of 2 texture and make it a power of 2 texture in the code.
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Petr, I understand what you are saying and it is a good idea, but in my recent readings...
I read where there is a way you can take a non power of 2 texture and make it a power of 2 texture in the code.
Hi Kent,
that was just idea. It could be also ignored in case you target OpenGL 2.0 compliant cards.
Regarding resizing in code - it is also option, but why prolong loading time with such a operation ?
Bye,
Petr
That's true Petr.