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Forum: TBGL module by Petr Schreiber

All about TBGL module by Petr Schreiber. TBGL integrates 2D/3D hardware accelerated graphics into thinBasic language

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  1. General discussion about TBGL

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    • Threads: 312
    • Posts: 2,750
  2. Everything regarding TBGL script included into TBGL Bonus Pack

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    • Threads: 2
    • Posts: 11
  3. Everything regarding TBGL script included into TBGL Bonus Pack Pro

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    • Threads: 0
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  4. Did you create a nice script project using TBGL? This is the place where you can let us know about it!

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    • Threads: 113
    • Posts: 1,868
    1. The "Random Tree" script generates random on the fly 3D trees simulation. You can move them in 3D and save any of them for later use.

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      • Threads: 2
      • Posts: 23
    2. This script generate a 3D arena with 2 robots fighting. Appliaction has many options you can change at startup.

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      • Threads: 1
      • Posts: 54
    3. A claustophobic 3D labyrinth demo. New labyrinths can be easily created using text files.

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      • Threads: 6
      • Posts: 86
    4. A Platform Shooter 3D game under development. Join the group to participate in development.

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      • Threads: 40
      • Posts: 923
    5. Project handling user interface under TBGL module

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      • Threads: 2
      • Posts: 17
    6. Tank game by Kent Sarikaya

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      • Threads: 4
      • Posts: 73
  5. All about 3D world and possibly integration with TBGL

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    • Threads: 10
    • Posts: 191
  6. M15 is native 3D file format handled by TBGL module. Use this forum to discuss about any M15 file format issues

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    • Threads: 22
    • Posts: 241
  7. Sprites, textures, models, sounds. Share here your material.

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    • Threads: 7
    • Posts: 33
  8. Lessons, tutorials, scripts to start using TBGL

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    • Threads: 48
    • Posts: 293
    1. Port of examples from "Python programming in OpenGL" by Stan Blank

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      • Threads: 18
      • Posts: 116
  9. Create bitmap font files from TT fonts

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    • Threads: 1
    • Posts: 36
  1. 3d-Face-Collision

    Started by ReneMiner, 30-04-2013 23:01
    • Replies: 1
    • Views: 87,930
    04-05-2013, 15:21 Go to last post
  2. A few Texture-Questions

    Started by ReneMiner, 13-11-2012 18:51
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 11,164
    09-04-2013, 16:35 Go to last post
  3. Anti-aliasing

    Started by Intio, 21-02-2009 00:14
    • Replies: 2
    • Views: 3,510
    21-02-2009, 00:42 Go to last post
  4. Circles

    Started by peter, 08-10-2012 22:02
    • Replies: 8
    • Views: 3,833
    09-10-2012, 19:35 Go to last post
  5. Cloud and mesh processing software ....

    Started by RobbeK, 22-03-2014 20:42
    • Replies: 3
    • Views: 5,418
    23-03-2014, 14:43 Go to last post
  6. display 2 textures

    Started by Lionheart008, 29-07-2009 13:54
    • Replies: 2
    • Views: 3,257
    29-07-2009, 19:31 Go to last post
  7. Fern Demo

    Started by peter, 06-10-2012 20:30
    • Replies: 4
    • Views: 4,127
    08-10-2012, 17:41 Go to last post
  8. FrameRate comparisons

    Started by primo, 20-12-2019 15:07
    • Replies: 8
    • Views: 3,180
    22-12-2019, 22:53 Go to last post
  9. GDI+2hBMP

    Started by ErosOlmi, 09-03-2007 21:11
    • Replies: 1
    • Views: 2,954
    10-03-2007, 00:53 Go to last post
  10. TBGL module from Petr Schreiber How do I handle events in TBGL?(such as WM_COPYDATA)

    Started by leonhardt, 22-05-2013 12:45
    • Replies: 2
    • Views: 3,770
    22-05-2013, 14:18 Go to last post
  11. Question TBGL module from Petr Schreiber How do you check collision ?

    Started by DirectuX, 19-12-2019 16:50
    check, collision, geometry, poly, triangle
    • Replies: 7
    • Views: 3,535
    31-12-2019, 15:59 Go to last post
  12. How to animate a water texture?

    Started by Michael Hartlef, 23-10-2008 10:59
    • Replies: 8
    • Views: 6,552
    24-10-2008, 19:48 Go to last post

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