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  2. thinBasic Beta 1.9.6.0: try it and let us know your impressions 2013.05.05
    thinBasic 1.8.9.0: latest stable release update 2011.09.04
  3. thinBasic Support: Support area thinBasic Journal: get thinBasic Journal issues
  4. thinBasic Applications Forum: A way to publish your thinBasic applications. Do not miss it!
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  • Article comments

    D.J.Peters

    Entity data signature

    Thank you Petr for this good description.

    Now it makes sence for me.

    Joshy Go to last post

    D.J.Peters 19-05-2013 15:19
    Petr Schreiber

    Entity data signature

    We don't need them, but we can use them. It is good way to sign multiple entities - in one scene,... Go to last post

    Petr Schreiber 19-05-2013 09:48
    D.J.Peters

    Entity data signature

    If all Entity ID's are system/scene wide unique why we need a signature ID also ?

    Joshy Go to last post

    D.J.Peters 18-05-2013 17:24
    Petr Schreiber

    Beyond TBGL: Offscreen rendering, why and how?

    I am happy to hear that, I updated the info in the article. The code is written in way it should... Go to last post

    Petr Schreiber 18-02-2013 19:12
    ReneMiner

    Beyond TBGL: Offscreen rendering, why and how?

    runs on nVidia GeForce GT 630 also Go to last post

    ReneMiner 18-02-2013 17:56
    Oscar Ugolini

    State safe TBGL programming

    nice Petr! :)
    i'm waiting it... :dance1:

    bye,
    Oscar Go to last post

    Oscar Ugolini 26-10-2012 19:04
  • thinBasic Community RSS Feed

    State safe TBGL programming 

    by
    Petr Schreiber
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    Published on 25-10-2012 12:00     Number of Views: 561 
    1. Categories:
    2. Tech Basic

    TBGL rendering system is internally based on the OpenGL technology, therefore it shares the state machine oriented design. This means that once you set some of the states, such as drawing color, it stays enabled until you change it to something else. While this can be advantageous in some situations, in others it can cause problem, especially when trying to write modular code.

    This article describes the possible side effects of state handling and proposes new code style which should help you write modular graphic code of better quality.
    ...
    Read More Read More 1 Comment

    thinBasic under Windows 8 Consumer Preview 

    by
    ErosOlmi
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    Published on 06-03-2012 06:05
    Article Preview

    I'm happy to say that thinBasic is running just fine under recently released Windows 8 Consumer Preview

    ...
    Read More Read More

    pe file for thinbasic not possible? 

    by
    zak
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    Published on 05-03-2012 20:19
    1. Categories:
    2. User Projects
    Article Preview

    Largo, i have done an experiment . making a bundled exe: file "ok.exe" without choosing to obfuscate the source.
    now when i ...
    Read More Read More

    Application Forum (Info and rules) 

    by
    ErosOlmi
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    Published on 08-01-2012 22:50
    1. Categories:
    2. Info

    Dear all,

    I've added a new functionality to thinBasic community forum: thinBasic Applications Forum

    What is this about? ...
    Read More Read More

    thinBasic under Windows 8 

    by
    ErosOlmi
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    Published on 16-09-2011 00:11
    Article Preview

    I'm happy to say that thinBasic 1.8.9.0 works perfectly under Windows 8 Developer Preview recently released to the public by Microsoft.
    ...
    Read More Read More

    thinBasic 1.8.9.0 available as stable release 

    by
    ErosOlmi
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    Published on 04-09-2011 16:16
    1. Categories:
    2. News,
    3. Info


    thinBasic 1.8.9.0 is now available in form of stable release.
    The long waited stable release is here.

    Complete list of changes can be found at:
    http://www.thinbasic.com/public/prod...to_1_8_9_0.htm

    Grab your copy of thinBasic right now at thinBasic web site or from mirror server.
    http://www.thinbasic.com/index.php?o...ownload&cid=17

    Check also thinBasic download area where you can download thinBasic help files in different formats: CHM, PDF, HTML
    http://www.thinbasic.com/index.php?o...tegory&catid=4

    thinBASIC team
    3 Comments

    Debugger for PowerBasic Windows 

    by
    borsotti mario
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    Published on 20-05-2011 08:48     Number of Views: 1996 
    1. Categories:
    2. PowerBasic

    Chiedo ospitalita' sul forum, e mi scuso per il messaggio in italiano ma il mio
    inglese lascia molto a desiderare.

    Di ...
    Read More Read More 1 Comment

    Beyond TBGL: Offscreen rendering, why and how? 

    by
    Petr Schreiber
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    Published on 18-05-2011 03:00     Number of Views: 5505 
    1. Categories:
    2. Tech Intermediate

    ThinBASIC offers the continuously developed TBGL library since year 2005. It is module focusing on providing way to draw graphics hardware accelerated way, but only with features which are widely adopted. That means, only "safe" functionality is added, so programmer can sleep peacefuly, because his scripts will run on any PC with properly installed GPU drivers.

    But in real world, there are situations, when you simply need to use even the cutting edge features or features not commonly implemented by all hardware vendors. One of such a features is offscreen rendering, and this article will tell you for what it can be useful, what are the basic principles and it finally gives you sample implementation and script examples.
    ...
    Read More Read More 14 Comments

    Boids - group AI implemented in ThinBASIC 

    by
    Petr Schreiber
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    Published on 09-01-2011 10:51     Number of Views: 1814 
    1. Categories:
    2. Tech Advanced,
    3. User Projects,
    4. Module
    Article Preview

    Hi,

    during Game Access 2010 there was one nice technique mentioned "by the way" as approach used for modelling chicken ...
    Read More Read More

    MovieFX: Blending based bokeh 

    by
    Petr Schreiber
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    Published on 01-01-2011 14:30     Number of Views: 2565 
    1. Categories:
    2. Tech Intermediate,
    3. Module
    Article Preview

    There is an interesting trend which can be observed in the cut scenes present in many videogames released in the last years. Almost every 3D game now shows increased focus on cinematic feeling, which is achieved by extensive use of motion capture and specific work with camera, which includes not only its movement in the scene, but also simulating some of the optical properties as well.
    ...
    Read More Read More 4 Comments

    Pf 2011 

    by
    Petr Schreiber
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    Published on 31-12-2010 19:11     Number of Views: 653 
    1. Categories:
    2. Info,
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    Once more best wishes for 2011 ,

    please download the full PF in clumsy english here:
    PF 2011 (video)

    ...
    Read More Read More

    Page 1 of 2 12 Next LastLast
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  • Recent Activity

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    Thread Starter: John Spikowski

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    D.J.Peters

    thinBasic_Shiny3D first test of shadows

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    Thread Starter: gddeluca

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    D.J.Peters

    @Charles

    Thread Starter: D.J.Peters

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    D.J.Peters

    how to call a user script function from TB_Module?

    Thread Starter: D.J.Peters

    How can I trigger an event or call a user defined script function from TB_Module ? use FreeSound hStream = CreateNewMP3Stream(NewFile))...

    Last Post By: D.J.Peters 20-05-2013, 15:25 Go to last post
    ReneMiner

    thinBasic_Run to start an additional script?

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    Can I use function thinBasic_Run Lib "thinCore.dll" to start additional tB-scripts due runtime? Declare Function thinBasic_Run ...

    Last Post By: ReneMiner 20-05-2013, 11:17 Go to last post
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