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  1. Your first GitHub fork

    The introductory blog post tried to sum up the advantages of GitHub for your thinBasic project storage and publishing.
    Let's leave the cold theory and embrace some practical example! This post will describe the basic workflow for founding a new thinBasic project at GitHub.

    Grab the fork
    Multiple times, across the original article, I mentioned the term fork. As it might not be obvious, let's have a look at what does it mean to create fork of GitHub repository.

    ...

    Updated 08-01-2017 at 12:03 by Petr Schreiber

    Categories
    Development
  2. Idea for handling your project code in 2017

    Your code. Your creation. Your history of thrill, discovery, ingenious solutions and proud publishing.

    Let me remind you of how we shared the code in the past, and what could be the possible direction for 2017.

    For years, we got used to a simple system. When we developed piece of code worth sharing or showcasing, we pasted it as forum post, or added it as attachement.
    This approach worked, and over years we learned some rules - to stick the latest version to the first ...

    Updated 01-01-2017 at 17:14 by Petr Schreiber

    Categories
    Development
  3. My UI in TBGL

    The intention behind my UI in TBGL was to have own controls.
    Also i don't like to use windows callbacks and all the burdens of windows controls.

    And to have some more overview about the whole TBGL-UI-project i started to write the first utility as [URL="http://www.thinbasic.com/community/showthread.php?12611-preview-thinICE&p=92281#post92281"]thinICE- an Inconvinient Coding-Expedient[/URL] for thinBasic that will help me to code & debug my projects faster. ...
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    Uncategorized
  4. UDT inheritance: Accessing base type functions

    ThinBASIC user defined types, also known as UDTs, offer convenient way to inherit properties and functions - via the Extends keyword.
    This approach allows inheriting properties and functions from the base UDT. This is very useful, but there is one catch one needs to be aware!

    If you specify function in the new UDT which has the same name as function in the base UDT, override is performed and the whenever you use the function, the one from the new type is used.
    This is expected ...

    Updated 20-03-2016 at 13:36 by Petr Schreiber

    Tags: inheritance, type, udt
    Categories
    Development
  5. Please Help!

    I just started in programming and I got a Primitive object to show but now I need help with how to program it to make it move specifically with the arrow keys. Does any one know how?
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